bnk file is not properly generated, that is a possibility as well.Īs for the 1) method, since i don't see flag related to AA, so I assumed 'SShip_Weapon_MG_XS_1_Shot' could be just that. There must be something overwriting the AA sounds. The issue is that, well it doesn't work somehow. The AA bofors sound files are contained inside the 'content_weapons_aac0.bnk' file so modifying it using 2) method should in theory do the trick. So far I have two methods for sound mods :ġ) Creating a voice modification with mod.xml, this is the method used to modify the main battery.Ģ) Modifying the. Ok so it will be more complicated than I though for AA. The boufours in game dont sound like the real thing at the moment.